Fragile Alliances
Hello World!
Our Takes on the Custom Game from the 2022 German Nationals
Like many of you, the German National Championship stream provided hours of entertaining content. What I didn't get to see, but was immediately very interested in, was the custom game mode they came up with for people to play casually during the 2nd day top cuts. While the top 8 were battling it out for the trophy, other players were duking it out, making & breaking "Fragile Alliances" in a team game mode turned free-for-all half way through (Chaos is a ladder, after all).
Fragile Alliances
The name of the custom mode they came up with was "Fragile Alliances," for which the rules can be found here & copied below (edited slightly, for translation):
A Song of Ice and Fire Side-Events
Setup & Deployment:
Special Rules:
*Note: We played to 6/12 Victory Points, but would recommend 4 Victory Points to team split & 8 Victory Points to win, after having played this game. Teams did not break up until late in the 5th Round in our game.
The Game
Now...on to the action! Our competitors today are Lannister, Stark, Night's Watch, & Greyjoy. On our 2D6 rolls (& then several re-rolls), Stark gets paired with Greyjoy & Lannister paired with Night's Watch - none of these factions have any history of betrayal, right? What could go wrong?
Deployment
Round 1
Political forces gather & plot around the painted table as the two coalition forces march solemnly towards one another & the inevitable battle.
The left flank especially is poised to strike on both sides, with the Sworn Bros marching up relentlessly despite the hidden traps sprung by the Crannogs as they approach...
Round 2
And on the right flank, the pillaged-up Ironmakers stand their ground, passing panic test after panic test from the red cloaks & tanking a full-on flank Flayed Men charge taking 0 wounds...
Then adding insult to injury, the GJ bowmen, with some Superior Flanking from Howland, peel off 7 Wounds with a crit-fail panic test.
1 to 0 for Lannister/NW as the Sworn Bros maintain tenuous control on the left objective.
Round 3
The Sworn Bros come out on top on the left, Aemon making it look like the outcome was never in question. On the right, the Lannisters bravely retreat as Cold Hands (against his ally's advice) charges into the Drowned Men.
4 to 1 for Lannister/NW, though the cracks in the alliance begin to show...
Round 4
The Night's Watch pursues the Bowmen, whittling them down to the last man, who just barely escapes being put to the sword between Tactics Zone maneuvering & some Swift Repositioning (impressively staying a step ahead of the Ranger Hunters). And the Ironmakers, fueled by their slaughter, refuse to let the Flayed Men get away easily.
5 to 1 for Lannister/NW, the alliance holds - if only until the Crows can hunt down the last of the Stark Bowmen
Round 5
Asha & Qarl race to try to save the fleeing Stark Bowmen from being totally routed by the oncoming Night's Watch forces. In doing so, they seal their own fate as the Trappers are completely wiped out in the process. Asha falls in battle while Qarl opts to Take the Black alongside Jeor & his Sworn Brothers.
In the center, Howland & the Drowned Men finish off Cold Hands (for now). However, Howland & his Loyalist have exposed themselves to severe barrage of short ranged Crossbow bolts, volley after volley raining down from Crown & then unit activation.
The right flank is not going nearly as well for the Lannister forces as the Red Cloaks fall & enemies close in on the remaining forces in the center. The Ranger Hunters turn & head towards the rear of the Crossbows...but do they come to provide much needed support, or to turn on their former ally?
NW 6; Lannister 6; GJ/Stark 4
Round 6
The Sworn Brothers finally finish of the Stark Bowmen after chasing them across three-quarters of the battlefield. In the Center, the crossbows are charged on 3 sides by Ironmakers, Drowned Men, & their former ally, the Ranger Hunters in the rear for the killing blow...
Kevan, seeing the tides of battle turning against him, also Takes the Black & the Night's Watch take the battle, with a final score of 8, to Lannister's 6, & Greyjoy & Stark's 4. In the end, the Greyjoy/Stark alliance proves true throughout the battle, despite volumes of lore that tell us that should not be the case! (The Bolton forces retreat & live to fight another day, probably for the other side - so that much aligns with what we've come to know & expect, at least.)
Final Thoughts
This was a very fun game mode for all involved. It is certainly not a game mode for those looking for a competitive test of skill & tactical prowess (& it was certainly not advertised to be that, so no disappointment there). As a beer & pretzels game night & a chance to screw over anyone & everyone, it delivered all that was promised!
I'd recommend decrease the Victory Point targets from 6 to break alliances & 12 to win down to 4 & 8, respectively. It may be a 50 point game, but when teams break down it's really more of a 30 point game per player, so 30 point VP targets seem appropriate. It may be a team game, but we were all just playing it to see what happens when teams break down, so let's get to that climax earlier for maximum chaos!
Thank you for reading this far - I hope to make these posts a regular thing; feel free to suggest other alternative game modes & really any content you might like to see out of our group moving forward!













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